Archive for January, 2017

Idea Collection: Puzzles (II)

Posted by The Architect on January - 2 - 2017

This posting is about a special kind of puzzles, namely conversation puzzles. For all the environment interaction puzzles you’d normally find in a dungeon, look here: Puzzles (I) Morrowind was one of the last major RPGs with a keyword-based dialogue system (A) Background (Skip to (B) if you don’t care.) Conversations with NPCs serve many  [ Read More ]

Categories: Allgemein