Archive for July, 2016

Idea Collection: Puzzles (I)

Posted by The Architect on July - 17 - 2016

Designing puzzles is one of the hardest parts of RPG creation. We want them to be creative and unique, but not beyond all common sense; interesting and challenging, but not frustrating. And for the icing on the cake, they should fit into the game world as well as possible (nothing like having to navigate a  [ Read More ]

Categories: Allgemein