{"id":310,"date":"2015-03-08T19:31:17","date_gmt":"2015-03-08T17:31:17","guid":{"rendered":"http:\/\/ancient-architects.com\/?page_id=310"},"modified":"2020-01-05T10:47:11","modified_gmt":"2020-01-05T08:47:11","slug":"iceblink-engine","status":"publish","type":"page","link":"https:\/\/ancient-architects.com\/?page_id=310","title":{"rendered":"IceBlink Engine"},"content":{"rendered":"<p>For a genre having its roots in the early &#8217;90s, <em>IceBlink <\/em>is a pretty recent project, its Kickstarter pledge having ended in the end of 2012. To carve out a niche in the 2d CRPG creation kit market, the creators decided to move their focus away from map building \/ level design to the other elements of an RPG. This resulted in an advanced &#8220;conversation editor&#8221;, where conversation really stands for anything that could happen in an interaction window, i.e. talking to an NPC, picking a lock, manipulating an environment detail and so on, essentially inserting small &#8220;choose your own adventure&#8221; passages into the game flow. In this it reminds me of the basic <em>Dark Disciples<\/em> scripts, although it is more powerful. Sadly, there are only two premade conversations, &#8220;door&#8221; and &#8220;trap&#8221;, meaning you have to start editing at &#8220;secret door&#8221; already. But in any event, it is a lot less hassle than the usual &#8220;we provide a programming language and let you do the rest&#8221; approach (I&#8217;m looking at you, RPGMaker!). The editors for spells, skills, shops etc. are of similar quality.<\/p>\n<p>The downside is that the movement window is a little lacking. For instance, the engine does not really trace your points of view; once you have explored a space, it remains visible, meaning that traveling\u00a0feels somewhat artificial. You&#8217;ll also have to do some work to come up with high-res 2D material, since the pre-made stuff has some issues, beginning with consistent style.<\/p>\n<p>If I sound a little critical, it&#8217;s because I actually really like <em>Iceblink&#8217;<\/em>s approach and am just the more irked at the parts that are missing to make it possibly the best classical construction kit available. Still, if someone supplied me with a few dozen additional scripts to at least halfway make up the distance to <em>Dark Disciples<\/em>&#8216; unmatched eighty events, I&#8217;d easily switch over to\u00a0<em>IceBlink<\/em>; it definitely has enough potential that I&#8217;ll take further looks in future. But I suggest you see for yourself!<\/p>\n<p><a href=\"https:\/\/www.iceblinkengine.com\/\" target=\"_blank\">IceBlink homepage<\/a><\/p>\n<p><a href=\"\/wp-content\/uploads\/2015\/03\/iceblink-game.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-261\" src=\"\/wp-content\/uploads\/2015\/03\/iceblink-game.jpg\" alt=\"iceblink-game\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><i>(In-game window. Obviously, the revealed spaces are completely inconsistent with what my knight could actually see from there.)<\/i><\/p>\n<p><a href=\"\/wp-content\/uploads\/2015\/03\/iceblink-game.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-261\" src=\"\/wp-content\/uploads\/2015\/03\/iceblink-tool2.jpg\" alt=\"iceblink-game\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><i>(The conversation editor, with all branches of the &#8220;door&#8221; conversation opened. Includes skill checks, key checks and so on.)<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For a genre having its roots in the early &#8217;90s, IceBlink is a pretty recent project, its Kickstarter pledge having ended in the end of 2012. To carve out a niche in the 2d CRPG creation kit market, the creators decided to move their focus away from map building \/ level design to the other<a href=\"https:\/\/ancient-architects.com\/?page_id=310\">&nbsp;&nbsp;[ Read More ]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-310","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/pages\/310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ancient-architects.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=310"}],"version-history":[{"count":5,"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/pages\/310\/revisions"}],"predecessor-version":[{"id":705,"href":"https:\/\/ancient-architects.com\/index.php?rest_route=\/wp\/v2\/pages\/310\/revisions\/705"}],"wp:attachment":[{"href":"https:\/\/ancient-architects.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}